Initialize engine version: 4.2.0f4 (38efbd14869d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumd32.dll 9.17.10.2932]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     1024 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\140\140_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\140\140_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\140\140_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\140\140_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\140\140_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\140\140_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\140\140_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\140\140_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\140\140_Data\Managed\PlayMaker.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\140\140_Data\Managed\PlayMaker.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\140\140_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\140\140_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Completed reload, in  0.086 seconds
desktop: 1920x1080 60Hz; virtual: 3200x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

_Spawnpoint : FSM : State 1 - Copy 1 : 00:00:03 InvokeMethod : InvokeMethod: _Spawnpoint missing behaviour: LevelSpawnEffects
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\140\140_Data\Managed\System.Core.dll (this message is harmless)
UnloadTime: 1.903410 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 7316.
Total: 3.328282 ms (FindLiveObjects: 0.179116 ms CreateObjectMapping: 0.056123 ms MarkObjects: 0.630191 ms  DeleteObjects: 2.137157 ms)

Spawnpoint : FSM : State 1 - Copy 1 : 00:33:69 InvokeMethod : InvokeMethod: Spawnpoint missing behaviour: LevelSpawnEffects
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

QUIT
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

