<?xml version="1.0" encoding="UTF-8"?>
<contents>
<condition name="Breathing again">
	<descriptible>
		<nickname>Breathing again</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<sheet>Deltas</sheet>
	<key>23</key>
	<symbol>&gt;</symbol>
	<constant>0</constant>
	<list></list>
</condition>
<condition name="Contact Lava">
	<descriptible>
		<nickname>Contact Lava</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<sheet>Instants</sheet>
	<key>36</key>
	<symbol>==</symbol>
	<constant>11</constant>
	<list></list>
</condition>
<condition name="Contact Lava (Flowing)">
	<descriptible>
		<nickname>Contact Lava (Flowing)</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<sheet>Instants</sheet>
	<key>36</key>
	<symbol>==</symbol>
	<constant>10</constant>
	<list></list>
</condition>
<condition name="Contact Water">
	<descriptible>
		<nickname>Contact Water</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<sheet>Instants</sheet>
	<key>36</key>
	<symbol>==</symbol>
	<constant>9</constant>
	<list></list>
</condition>
<condition name="Contact Water (Flowing)">
	<descriptible>
		<nickname>Contact Water (Flowing)</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<sheet>Instants</sheet>
	<key>36</key>
	<symbol>==</symbol>
	<constant>8</constant>
	<list></list>
</condition>
<condition name="Entering Water">
	<descriptible>
		<nickname>Entering Water</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<sheet>Deltas</sheet>
	<key>6</key>
	<symbol>&gt;</symbol>
	<constant>0</constant>
	<list></list>
</condition>
<condition name="Falling Impact Fast">
	<descriptible>
		<nickname>Falling Impact Fast</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<sheet>Deltas</sheet>
	<key>43</key>
	<symbol>&lt;</symbol>
	<constant>-5000</constant>
	<list></list>
</condition>
<condition name="Falling Impact Hurt">
	<descriptible>
		<nickname>Falling Impact Hurt</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<sheet>Deltas</sheet>
	<key>43</key>
	<symbol>&lt;</symbol>
	<constant>-2000</constant>
	<list></list>
</condition>
<condition name="Falling more than 4 blocks">
	<descriptible>
		<nickname>Falling more than 4 blocks</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<sheet>Instants</sheet>
	<key>43</key>
	<symbol>&gt;</symbol>
	<constant>4000</constant>
	<list></list>
</condition>
<condition name="Going Underwater (1)">
	<descriptible>
		<nickname>Going Underwater (1)</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<sheet>Deltas</sheet>
	<key>23</key>
	<symbol>&lt;</symbol>
	<constant>0</constant>
	<list></list>
</condition>
<condition name="Going Underwater (2)">
	<descriptible>
		<nickname>Going Underwater (2)</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<sheet>Instants</sheet>
	<key>23</key>
	<symbol>&gt;</symbol>
	<constant>290</constant>
	<list></list>
</condition>
<condition name="Health Decrease">
	<descriptible>
		<nickname>Health Decrease</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<sheet>Deltas</sheet>
	<key>24</key>
	<symbol>&lt;</symbol>
	<constant>0</constant>
	<list></list>
</condition>
<condition name="High Speeds">
	<descriptible>
		<nickname>High Speeds</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<sheet>Instants</sheet>
	<key>45</key>
	<symbol>&gt;</symbol>
	<constant>150</constant>
	<list></list>
</condition>
<condition name="No Y Motion delta">
	<descriptible>
		<nickname>No Y Motion delta</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<sheet>Deltas</sheet>
	<key>34</key>
	<symbol>==</symbol>
	<constant>0</constant>
	<list></list>
</condition>
<condition name="Translating on Y">
	<descriptible>
		<nickname>Translating on Y</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<sheet>Deltas</sheet>
	<key>34</key>
	<symbol>!=</symbol>
	<constant>0</constant>
	<list></list>
</condition>
<condition name="Under Water">
	<descriptible>
		<nickname>Under Water</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<sheet>Instants</sheet>
	<key>23</key>
	<symbol>&lt;</symbol>
	<constant>300</constant>
	<list></list>
</condition>
<set name="Breathing again">
	<descriptible>
		<nickname>Breathing again</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<truepart>Breathing again</truepart>
</set>
<set name="Contact Lava (on)">
	<descriptible>
		<nickname>Contact Lava (on)</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<truepart>Contact Lava</truepart>
</set>
<set name="Contact Lava Flowing (on)">
	<descriptible>
		<nickname>Contact Lava Flowing (on)</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<truepart>Contact Lava (Flowing)</truepart>
</set>
<set name="Diving into Water">
	<descriptible>
		<nickname>Diving into Water</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<truepart>Entering Water</truepart>
	<truepart>Falling Impact Fast</truepart>
</set>
<set name="Fall Damage">
	<descriptible>
		<nickname>Fall Damage</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<truepart>Falling Impact Hurt</truepart>
	<truepart>Health Decrease</truepart>
</set>
<set name="Falling more than 4 blocks">
	<descriptible>
		<nickname>Falling more than 4 blocks</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<truepart>Translating on Y</truepart>
	<truepart>Falling more than 4 blocks</truepart>
</set>
<set name="Going Underwater">
	<descriptible>
		<nickname>Going Underwater</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<truepart>Going Underwater (1)</truepart>
	<truepart>Going Underwater (2)</truepart>
</set>
<set name="High Speeds">
	<descriptible>
		<nickname>High Speeds</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<truepart>High Speeds</truepart>
	<truepart>No Y Motion delta</truepart>
</set>
<set name="Jumping into Water">
	<descriptible>
		<nickname>Jumping into Water</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<truepart>Falling Impact Hurt</truepart>
	<truepart>Contact Water</truepart>
</set>
<set name="Jumping into Water Flowing">
	<descriptible>
		<nickname>Jumping into Water Flowing</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<truepart>Falling Impact Hurt</truepart>
	<truepart>Contact Water (Flowing)</truepart>
</set>
<set name="Under Water">
	<descriptible>
		<nickname>Under Water</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<truepart>Under Water</truepart>
</set>
<event name="Diving into Water">
	<descriptible>
		<nickname>Diving into Water</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<path>sound3/matmos_interactions/water_divein.ogg</path>
	<volmin>1.0</volmin>
	<volmax>1.0</volmax>
	<pitchmin>0.9</pitchmin>
	<pitchmax>1.2</pitchmax>
	<metasound>0</metasound>
</event>
<event name="Fall Damage">
	<descriptible>
		<nickname>Fall Damage</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<path>sound3/damage/fallbig1.ogg</path>
	<path>sound3/damage/fallbig2.ogg</path>
	<volmin>1.0</volmin>
	<volmax>1.0</volmax>
	<pitchmin>0.8</pitchmin>
	<pitchmax>1.0</pitchmax>
	<metasound>0</metasound>
</event>
<event name="Jumping into Water">
	<descriptible>
		<nickname>Jumping into Water</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<path>sound3/matmos_interactions/water_jumpin.ogg</path>
	<volmin>1.0</volmin>
	<volmax>1.0</volmax>
	<pitchmin>0.9</pitchmin>
	<pitchmax>1.1</pitchmax>
	<metasound>0</metasound>
</event>
<event name="Out of Water">
	<descriptible>
		<nickname>Out of Water</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<path>sound3/matmos_interactions/water_underwater_a.ogg</path>
	<path>sound3/matmos_interactions/water_underwater_b.ogg</path>
	<path>sound3/matmos_interactions/water_underwater_c.ogg</path>
	<path>sound3/matmos_interactions/water_underwater_d.ogg</path>
	<volmin>1.0</volmin>
	<volmax>1.0</volmax>
	<pitchmin>1.3</pitchmin>
	<pitchmax>1.4</pitchmax>
	<metasound>0</metasound>
</event>
<event name="Under Water">
	<descriptible>
		<nickname>Under Water</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<path>sound3/matmos_interactions/water_underwater_a.ogg</path>
	<path>sound3/matmos_interactions/water_underwater_b.ogg</path>
	<path>sound3/matmos_interactions/water_underwater_c.ogg</path>
	<path>sound3/matmos_interactions/water_underwater_d.ogg</path>
	<volmin>1.0</volmin>
	<volmax>1.0</volmax>
	<pitchmin>0.9</pitchmin>
	<pitchmax>1.1</pitchmax>
	<metasound>0</metasound>
</event>
<event name="__SAMPLE">
	<descriptible>
		<nickname>__SAMPLE</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<path>sound3/matmos_interactions/water_divein.ogg</path>
	<volmin>1.0</volmin>
	<volmax>1.0</volmax>
	<pitchmin>0.9</pitchmin>
	<pitchmax>1.2</pitchmax>
	<metasound>0</metasound>
</event>
<machine name="Contact Lava (on)">
	<descriptible>
		<nickname>Contact Lava (on)</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<allow>Contact Lava (on)</allow>
	<allow>Contact Lava Flowing (on)</allow>
	<stream>
		<path>sound3/matmos_interactions/fire_burst.ogg</path>
		<volume>1.0</volume>
		<pitch>1.0</pitch>
		<fadeintime>0.0</fadeintime>
		<fadeouttime>0.0</fadeouttime>
		<delaybeforefadein>0.0</delaybeforefadein>
		<delaybeforefadeout>1.7</delaybeforefadeout>
		<islooping>0</islooping>
		<isusingpause>0</isusingpause>
	</stream>
</machine>
<machine name="Contact Water (on)">
	<descriptible>
		<nickname>Contact Water (on)</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<allow>Jumping into Water Flowing</allow>
	<allow>Jumping into Water</allow>
	<eventtimed>
		<eventname>Jumping into Water</eventname>
		<delaymin>10.0</delaymin>
		<delaymax>10.0</delaymax>
		<delaystart>-1.0</delaystart>
		<volmod>1.0</volmod>
		<pitchmod>1.0</pitchmod>
	</eventtimed>
</machine>
<machine name="Diving into Water">
	<descriptible>
		<nickname>Diving into Water</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<allow>Diving into Water</allow>
	<eventtimed>
		<eventname>Diving into Water</eventname>
		<delaymin>10.0</delaymin>
		<delaymax>10.0</delaymax>
		<delaystart>-1.0</delaystart>
		<volmod>1.0</volmod>
		<pitchmod>1.0</pitchmod>
	</eventtimed>
</machine>
<machine name="Fall Damage">
	<descriptible>
		<nickname>Fall Damage</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<allow>Fall Damage</allow>
	<eventtimed>
		<eventname>Fall Damage</eventname>
		<delaymin>10.0</delaymin>
		<delaymax>10.0</delaymax>
		<delaystart>-1.0</delaystart>
		<volmod>1.0</volmod>
		<pitchmod>1.0</pitchmod>
	</eventtimed>
</machine>
<machine name="Falling gust">
	<descriptible>
		<nickname>Falling gust</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<allow>Falling more than 4 blocks</allow>
	<stream>
		<path>sound3/matmos_interactions/speed_wind.ogg</path>
		<volume>1.0</volume>
		<pitch>1.0</pitch>
		<fadeintime>4.0</fadeintime>
		<fadeouttime>0.0</fadeouttime>
		<delaybeforefadein>0.0</delaybeforefadein>
		<delaybeforefadeout>0.0</delaybeforefadeout>
		<islooping>1</islooping>
		<isusingpause>0</isusingpause>
	</stream>
</machine>
<machine name="Phasing in water">
	<descriptible>
		<nickname>Phasing in water</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<allow>Breathing again</allow>
	<allow>Going Underwater</allow>
	<eventtimed>
		<eventname>Out of Water</eventname>
		<delaymin>10.0</delaymin>
		<delaymax>10.0</delaymax>
		<delaystart>-1.0</delaystart>
		<volmod>1.0</volmod>
		<pitchmod>1.0</pitchmod>
	</eventtimed>
</machine>
<machine name="Speed gust">
	<descriptible>
		<nickname>Speed gust</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<allow>High Speeds</allow>
	<restrict>Under Water</restrict>
	<stream>
		<path>sound3/matmos_interactions/speed_wind.ogg</path>
		<volume>0.05</volume>
		<pitch>1.0</pitch>
		<fadeintime>0.5</fadeintime>
		<fadeouttime>1.0</fadeouttime>
		<delaybeforefadein>0.0</delaybeforefadein>
		<delaybeforefadeout>0.3</delaybeforefadeout>
		<islooping>1</islooping>
		<isusingpause>0</isusingpause>
	</stream>
</machine>
<machine name="Under Water">
	<descriptible>
		<nickname>Under Water</nickname>
		<description></description>
		<icon></icon>
		<meta></meta>
	</descriptible>
	<allow>Under Water</allow>
	<eventtimed>
		<eventname>Under Water</eventname>
		<delaymin>0.2</delaymin>
		<delaymax>3.0</delaymax>
		<delaystart>0.0</delaystart>
		<volmod>0.5</volmod>
		<pitchmod>1.0</pitchmod>
	</eventtimed>
	<stream>
		<path>sound3/matmos_interactions/water_underwater_loop.ogg</path>
		<volume>0.5</volume>
		<pitch>1.0</pitch>
		<fadeintime>0.0</fadeintime>
		<fadeouttime>0.0</fadeouttime>
		<delaybeforefadein>0.0</delaybeforefadein>
		<delaybeforefadeout>0.0</delaybeforefadeout>
		<islooping>1</islooping>
		<isusingpause>1</isusingpause>
	</stream>
</machine>
</contents>
